AoeStats
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MegaRandom

510813438Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 43m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
942
+14
🇳🇮 Slavs · Nicaragua
938
+14
🇳🇴 Armenians · Norway
921
+15
🇩🇪 Franks · Germany
863
+18
🇹🇷 Shu · Türkiye
1036
-20
🇪🇸 Dravidians · Spain
902
-15
🇩🇪 Burgundians · Germany
894
-15
🇹🇷 Franks · Türkiye
780
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,907 10:33 18:51 37:49
25 1,107 11:31 16:31 30:59 ⛏ Fast Castle
20 856 9:08 16:36 32:41 ⛏ Fast Castle
17 759 11:01 15:07 33:26 ⛏ Fast Castle
15 678 9:51 15:13 35:24 ⚔ FC into Archers
14 630 10:10 20:21 32:35
13 578 11:47 16:56 30:33 ⛏ Fast Castle
12 531 10:19 21:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,485 15,381 8,970 5,910 47,746 68,549
18,540 16,440 8,800 3,030 46,810 58,726
19,865 9,770 6,805 2,815 39,255 48,131
15,430 13,120 3,515 3,600 35,665 40,911
14,965 10,865 4,845 1,700 32,375 36,353
13,065 9,265 6,415 1,485 30,230 41,041
12,040 8,520 5,455 2,250 28,265 33,508
5,505 5,060 355 1,145 12,065 13,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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