AoeStats
← Heli Jacob

Arena

510604776Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 50m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
810
+15
🇴🇲 Saracens · Oman
798
+16
🇪🇸 Persians · Spain
797
+16
🇪🇸 Persians · Spain
745
+18
🇿🇦 Byzantines · South Africa
888
-19
🇷🇺 Burgundians · Russia
784
-16
🇸🇪 Poles · Sweden
760
-15
🇹🇷 Goths · Türkiye
751
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,895 11:18 15:44 29:58 ⛏ Fast Castle
32 1,608 12:53 16:44 29:16 ⛏ Fast Castle
29 1,444 11:41 15:37 24:06 ◆ FC into Fast Imp
19 953 10:09 18:01 26:05 ⛏ Fast Castle
16 799 11:55 19:17 34:54 ⛏ Fast Castle
14 697 10:41 15:15 33:51 ⛏ Fast Castle
9 469 12:53 23:02 36:29 ⛏ Fast Castle
7 344 11:09 20:47 39:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,020 29,775 7,395 1,590 73,780 75,041
33,065 19,555 13,565 4,075 70,260 80,365
24,370 12,255 17,280 2,800 56,705 67,511
22,940 14,845 14,280 2,900 54,965 73,788
22,730 13,415 15,340 2,800 54,285 64,133
22,810 13,285 16,440 1,400 53,935 59,277
24,580 13,225 10,170 2,850 50,825 59,425
14,420 10,220 5,985 1,750 32,375 37,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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