AoeStats
← Heli Jacob

Nomad

509946399Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 35m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
895
+16
🇫🇷 Byzantines · France
864
+17
🇦🇷 Goths · Argentina
893
-17
🇿🇦 Sicilians · South Africa
891
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,059 17:29 22:35 32:44 ⛏ Fish Boom FC
28 994 15:06 20:39 — ⛏ Fish Boom FC
17 612 20:33 27:35 — ⚔ Fish Boom into Towers
16 562 15:56 25:26 — ⚔ M@A into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,850 8,425 2,270 650 22,195 21,613
7,920 9,204 1,090 1,800 20,014 22,393
7,445 7,177 1,220 1,425 17,267 18,634
6,850 4,600 2,225 2,450 16,125 16,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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