AoeStats
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Nomad

508396412Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 42m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1568
+16
🇩🇪 Spanish · Germany
1479
+20
🇪🇸 Lithuanians · Spain
1595
-19
🇫🇷 Spanish · France
1534
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,556 12:30 18:10 42:19 ⛏ Fish Boom FC
29 1,220 14:36 19:58 — ⛏ Fast Castle
27 1,160 12:02 19:00 39:15 ⛏ Fish Boom FC
26 1,119 11:38 27:42 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,905 13,901 2,270 1,050 26,126 29,196
9,480 5,933 4,240 2,800 22,453 25,657
7,790 7,630 4,710 1,070 21,200 22,552
10,245 5,914 3,475 1,400 21,034 24,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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