AoeStats
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Nomad

508389362Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1539
+15
🇩🇪 Bengalis · Germany
1434
+20
🇨🇳 Tatars · China
1530
-18
🇩🇪 Goths · Germany
1513
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,566 13:08 23:24 38:14 ⛏ Fish Boom FC
32 1,592 13:37 21:37 41:05 ⛏ Fish Boom FC
31 1,565 11:02 21:46 36:45 ⛏ Fish Boom FC
30 1,480 13:24 17:20 34:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,650 15,327 5,765 1,350 35,092 39,381
11,505 10,965 6,640 1,740 30,850 32,504
13,025 12,000 3,105 2,525 30,655 32,780
8,875 8,054 5,960 755 23,644 24,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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