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Fortress

507828314Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 44m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
993
+16
🇩🇪 Persians · Germany
986
+16
🇩🇪 Wei · Germany
967
+17
🇸🇪 Burgundians · Sweden
947
+18
🇹🇷 Britons · Türkiye
1034
-20
🇭🇰 Spanish · Hong Kong SAR China
978
-16
🇨🇴 Persians · Colombia
976
-16
🇲🇽 Koreans · Mexico
952
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,431 10:21 14:17 33:05 ⛏ Fast Castle
29 1,308 10:00 14:59 40:07 ⛏ Fast Castle
29 1,295 6:59 14:14 — ⛏ Fast Castle
24 1,088 7:20 11:54 30:32 ⛏ Fast Castle
23 1,028 9:00 13:39 33:38 ⚔ FC into Archers
23 1,026 9:33 15:32 34:43 ⛏ Fast Castle
18 783 7:54 12:38 29:46 ⛏ Fast Castle
11 496 7:56 13:55 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,340 11,010 15,390 1,950 55,690 63,880
20,665 18,460 4,415 1,715 45,255 56,380
23,200 8,355 9,560 3,405 44,520 48,554
19,610 13,790 8,880 1,600 43,880 52,773
12,575 16,030 8,875 3,030 40,510 44,575
15,595 12,425 9,490 2,700 40,210 41,198
14,875 11,019 4,625 2,435 32,954 36,529
11,440 7,390 4,380 2,250 25,460 33,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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