AoeStats
← Isengard

Nomad

509031329Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 32m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1419
+12
🇹🇼 Mongols · Taiwan
1374
+14
🇻🇳 Mongols · Vietnam
1372
+14
🇩🇿 Huns · Algeria
1297
+18
🇨🇳 Byzantines · China
1361
-16
🇨🇳 Franks · China
1338
-15
🇰🇷 Vikings · South Korea
1321
-14
🇰🇷 Koreans · South Korea
1298
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,308 14:01 23:17 — ⚔ Fish Boom into M@A
33 1,072 14:38 19:31 — ⛏ Fish Boom FC
31 1,005 12:55 16:39 — ⛏ Fish Boom FC
31 1,013 13:31 18:35 — ⛏ Fish Boom FC
29 957 13:44 21:58 — ⛏ Fish Boom into Galleys FC
27 886 14:14 19:39 — ⛏ Fish Boom FC
25 810 13:51 20:03 — ⛏ Fish Boom FC
23 766 12:55 18:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,625 8,525 2,505 1,700 25,355 28,099
8,175 7,002 4,265 300 19,742 21,804
8,225 7,771 1,960 500 18,456 20,968
7,575 6,348 1,520 1,705 17,148 19,093
5,395 5,330 4,215 2,120 17,060 17,944
5,800 7,556 2,000 400 15,756 16,439
4,800 8,805 1,545 385 15,535 18,704
4,055 3,721 660 945 9,381 9,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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