AoeStats
← Isengard

Arabia

509024447Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 6m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Persians · Bolivia
1518
+12
🇲🇽 Gurjaras · Mexico
1468
+14
🇵🇪 Mongols · Peru
1463
+15
🇨🇴 Muisca · Colombia
1396
+18
🇨🇳 Magyars · China
1468
-16
🇺🇸 Bulgarians · United States
1433
-15
🇺🇸 Gurjaras · United States
1429
-15
🇺🇸 Ethiopians · United States
1394
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 444 — — —
67 431 — — —
63 408 — — —
62 399 — — —
61 394 — — —
50 325 — — —
41 268 — — —
28 181 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 250 50 0 2,150 2,339
1,250 275 50 0 1,575 1,684
1,200 250 50 0 1,500 1,696
900 275 50 0 1,225 1,325
800 370 50 0 1,220 1,463
800 250 50 0 1,100 1,322
600 275 50 0 925 1,146
550 125 50 0 725 952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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