AoeStats
← Desert_Fox

Arena

506254814Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1148
+13
🇭🇰 Vietnamese · Hong Kong SAR China
1098
+15
🇹🇼 Byzantines · Taiwan
1092
+15
🇹🇼 Franks · Taiwan
1073
+16
🇺🇾 Teutons · Uruguay
1109
-36
🇦🇷 Celts · Argentina
1065
-14
🇲🇽 Maya · Mexico
1051
-14
🇦🇷 Mongols · Argentina
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,309 9:25 15:43 28:44 ⛏ Fast Castle
42 1,967 10:47 16:05 28:03 ⛏ Fast Castle
36 1,684 11:52 16:14 37:36 ⛏ Fast Castle
29 1,363 11:40 17:10 35:32 ⛏ Fast Castle
29 1,345 11:31 15:53 35:41 ⛏ Fast Castle
28 1,329 12:02 16:56 28:41 ⛏ Fast Castle
26 1,196 11:34 15:36 32:15 ⛏ Fast Castle
18 827 10:57 19:38 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,475 24,590 10,615 900 61,580 65,604
27,885 18,185 11,340 2,900 60,310 69,928
25,645 15,355 13,825 2,150 56,975 61,017
11,965 27,285 12,955 2,900 55,105 62,730
26,390 10,550 16,435 1,500 54,875 63,571
17,875 22,585 9,710 3,600 53,770 64,268
17,100 18,440 7,760 950 44,250 51,691
20,115 11,020 9,375 1,900 42,410 46,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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