AoeStats
← Mr Dô

Nomad

506309239Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 27m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1676
+11
🇩🇪 Poles · Germany
1671
+11
🇨🇳 Dravidians · China
1636
+13
🇻🇳 Khmer · Vietnam
1475
+19
🇯🇵 Italians · Japan
1577
-14
🇻🇳 Persians · Vietnam
1574
-14
🇻🇳 Mapuche · Vietnam
1550
-13
🇨🇳 Magyars · China
1537
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,492 12:38 22:43 — ⛏ Fish Boom into Galleys FC
41 1,134 14:09 23:05 — ⚔ Fish Boom into Scouts
35 981 12:45 18:35 — ⛏ Fast Castle
35 990 16:04 23:58 — ⛏ Fish Boom into Fire Galleys
34 945 14:17 18:04 — ⛏ Fish Boom FC
31 873 12:31 16:49 — ⛏ Fish Boom FC
31 868 14:23 18:16 — ⛏ Fish Boom FC
28 785 13:06 16:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,980 6,810 675 1,390 19,855 21,014
6,150 7,668 1,075 415 15,308 15,144
7,765 4,220 2,195 200 14,380 14,627
6,840 5,162 1,490 850 14,342 14,440
3,995 7,374 1,990 110 13,469 13,707
4,675 6,365 1,825 200 13,065 14,830
4,200 4,630 2,430 200 11,460 12,513
5,005 4,446 975 100 10,526 10,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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