AoeStats
← Mr Dô

Nomad

506301358Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 67m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1562
+15
🇦🇷 Spanish · Argentina
1548
+15
🇨🇳 Vietnamese · China
1520
+17
🇻🇳 Magyars · Vietnam
1456
+19
🇺🇸 Koreans · United States
1600
-18
🇲🇽 Magyars · Mexico
1562
-18
🇺🇸 Wu · United States
1534
-17
🇺🇸 Persians · United States
1438
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,500 12:42 16:16 33:33 ⛏ Fish Boom FC
51 3,426 13:06 24:03 37:28 ⚔ Fish Boom into Scouts
49 3,321 13:43 18:08 39:43 ⛏ Fish Boom FC
49 3,327 13:35 20:32 37:55 ⚔ Fish Boom into Fire Galleys FC into Towers
38 2,566 13:29 17:35 33:14 ⛏ Fish Boom FC
34 2,278 13:09 18:18 58:40 ⛏ Fish Boom FC
30 2,045 13:58 19:36 31:50 ⛏ Fish Boom into Galleys into Fire Galleys FC
23 1,590 15:35 19:14 35:54 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
49,630 45,706 36,555 5,075 136,966 144,123
62,420 23,465 43,710 4,435 134,030 141,814
27,195 47,645 33,965 8,600 117,405 123,516
41,840 47,875 9,935 4,775 104,425 106,815
54,050 17,965 22,025 560 94,600 95,811
28,290 26,720 18,815 4,470 78,295 89,935
12,475 26,503 18,375 2,900 60,253 93,072
21,905 23,989 10,655 2,800 59,349 60,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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