AoeStats
← Garcito

Arena

510633105Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 70m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1084
+12
🇨🇱 Chinese · Chile
1074
+13
🇨🇱 Shu · Chile
1045
+14
🇦🇷 Spanish · Argentina
1041
+14
🇹🇷 Hindustanis · Türkiye
1036
-14
🇮🇳 Turks · India
1010
-14
🇩🇴 Bohemians · Dominican Republic
991
-13
🇹🇷 Wei · Türkiye
977
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,444 11:59 17:03 29:42 ⛏ Fast Castle
26 1,841 12:26 16:52 — ⛏ Fast Castle
25 1,749 10:26 17:16 33:44 ⛏ Fast Castle
24 1,676 12:01 19:35 36:53 ⚔ FC into Skirms
24 1,685 10:19 15:30 32:30 ⛏ Fast Castle
22 1,516 12:35 17:50 32:12 ⛏ Fast Castle
21 1,487 9:39 16:24 38:58 ⛏ Fast Castle
20 1,389 10:48 15:17 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,105 22,640 30,720 4,565 105,030 130,974
30,685 37,940 16,655 4,705 89,985 123,334
30,000 23,795 17,565 1,100 72,460 77,930
21,615 27,740 17,525 2,425 69,305 94,513
31,020 13,855 17,875 5,650 68,400 75,290
18,385 21,695 13,300 1,355 54,735 59,950
20,990 9,990 12,105 2,925 46,010 49,532
13,795 12,940 6,750 1,355 34,840 35,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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