AoeStats
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Black Forest

510888336Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 41m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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767
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724
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690
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477
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635
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615
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🇺🇸 Mongols · United States
590
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🇺🇸 Teutons · United States
548
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,190 14:30 24:17 34:55 ⛏ Fast Castle
16 678 15:15 20:49 31:22 ⛏ Fast Castle
13 532 13:47 24:11 35:30 ⚔ Drush into Archers
12 491 16:03 27:39 35:29 ⚔ Towers FC into Fish Boom
12 512 11:53 24:03 38:41 ⚔ Archer Rush
11 468 11:58 23:40 37:38 ⚔ Towers FC
11 451 18:04 22:14 35:58 ⛏ Fast Castle
10 422 19:54 29:40 — ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,445 10,540 10,245 850 42,080 44,369
14,145 10,960 3,335 1,940 30,380 32,946
13,130 8,500 7,050 1,400 30,080 34,117
11,125 8,621 5,110 2,275 27,131 34,708
10,190 9,260 5,185 1,200 25,835 28,080
11,010 8,670 2,575 3,265 25,520 30,385
9,280 6,790 3,130 1,830 21,030 27,535
6,500 6,369 805 1,095 14,769 16,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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