AoeStats
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Black Forest

510887356Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 5m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
713
+11
🇺🇸 Malians · United States
708
+11
🇳🇨 Burgundians · New Caledonia
678
+12
🇨🇱 Romans · Chile
621
+14
🇧🇷 Khmer · Brazil
613
-21
🇲🇽 Huns · Mexico
595
-21
🇧🇷 Franks · Brazil
585
-12
🇺🇸 Teutons · United States
559
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 175 — — —
18 107 — — —
15 86 — — —
14 85 — — —
13 79 — — —
13 79 — — —
12 73 — — —
11 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 225 0 0 1,025 1,010
775 200 50 0 1,025 879
400 176 50 0 626 447
500 125 0 0 625 688
250 334 0 0 584 612
400 133 0 0 533 494
250 172 0 0 422 450
250 150 0 0 400 570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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