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Oasis

510224011Analyzed
4v4 RM · 4d ago on Sep 30, 2026· 60m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
625
+14
🇨🇱 Romans · Chile
621
+14
🇦🇷 Goths · Argentina
616
+14
🇨🇱 Franks · Chile
600
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🇺🇸 Magyars · United States
604
-21
🇨🇱 Vikings · Chile
592
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🇺🇸 Portuguese · United States
579
-14
🇺🇸 Japanese · United States
557
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,842 11:34 21:52 47:29 ⚔ FC into Skirms
25 1,509 11:51 17:32 30:45 ⛏ Fast Castle
19 1,116 13:44 19:12 41:28 ⛏ Fast Castle
17 1,026 16:02 21:14 39:54 ⛏ Fast Castle
17 1,026 14:02 28:40 38:45 ⚔ Skirmisher Rush
15 879 13:16 23:36 36:35 ⛏ Fast Castle
15 930 12:38 22:10 40:23 ⛏ Fast Castle
12 748 12:41 21:14 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,105 20,105 21,820 1,550 78,580 105,292
23,180 27,720 17,535 3,320 71,755 92,631
23,105 23,690 17,170 3,345 67,310 86,517
22,490 14,300 19,225 1,550 57,565 74,507
26,995 13,580 14,035 950 55,560 74,433
16,210 20,482 11,840 3,100 51,632 61,326
25,000 11,630 9,985 2,150 48,765 61,360
16,405 16,976 6,785 3,400 43,566 51,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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