AoeStats
← DiegoRH7955

African Clearing

510430641Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 32m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1572
+19
🇲🇽 Japanese · Mexico
1459
+24
🇩🇪 Malay · Germany
1645
-22
🇩🇪 Inca · Germany
1637
-21
Player eAPM Actions Feudal Castle Imperial Opening
55 1,806 11:40 17:11 — ⛏ Fast Castle
44 1,428 13:20 17:01 — ⚔ FC into Archers
42 1,381 11:58 21:49 — ⚔ M@A into Archers
21 687 12:59 16:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,775 6,651 3,120 200 17,746 17,742
8,390 4,596 4,120 300 17,406 17,398
5,825 5,995 3,700 200 15,720 15,195
4,525 2,446 585 575 8,131 7,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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