AoeStats
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Black Forest

510633588Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 6m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
798
+16
🇪🇸 Turks · Spain
673
+21
🇫🇮 Huns · Finland
538
+27
🇫🇮 Malay · Finland
504
+27
🇧🇷 Turks · Brazil
807
-23
🇷🇺 Celts · Russia
807
-24
🇷🇺 Jurchens · Russia
773
-22
🇨🇱 Bohemians · Chile
759
-22
Player eAPM Actions Feudal Castle Imperial Opening
21 137 — — —
20 128 — — —
14 92 — — —
12 75 — — —
9 58 — — —
8 53 — — —
7 47 — — —
6 39 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 352 50 0 1,252 1,216
750 225 50 0 1,025 685
800 150 0 0 950 898
750 175 0 0 925 920
700 169 0 0 869 831
700 100 0 0 800 631
350 212 0 0 562 547
0 100 0 0 100 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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