AoeStats
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Arena

510543967Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
888
+14
🇨🇳 Cumans · China
886
+14
🇨🇳 Bohemians · China
787
+19
🇺🇸 Khmer · United States
784
+18
🇪🇸 Franks · Spain
879
-17
🇫🇷 Teutons · France
854
-17
🇷🇺 Chinese · Russia
836
-16
🇷🇺 Goths · Russia
800
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,489 10:47 16:27 29:44 ⛏ Fast Castle
26 1,200 15:57 28:34 — ⚔ Towers FC
26 1,225 9:13 22:31 34:53 ⛏ Fast Castle
18 852 11:02 16:14 31:17 ⛏ Fast Castle
15 714 10:26 18:40 30:49 ⛏ Fast Castle
13 626 11:12 15:47 33:29 ⛏ Fast Castle
10 473 13:28 21:15 42:08 ⛏ Fast Castle
9 441 13:26 21:47 33:50 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
29,360 37,500 16,700 1,800 85,360 98,587
27,625 17,045 10,755 1,700 57,125 61,694
23,615 17,058 10,215 4,090 54,978 63,030
21,200 13,065 11,195 2,255 47,715 52,496
19,125 9,895 11,470 2,550 43,040 50,936
14,985 13,075 6,645 1,765 36,470 51,582
17,280 10,110 2,950 750 31,090 35,555
9,625 6,955 2,360 2,150 21,090 29,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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