AoeStats
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Arena

506518685Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 51m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1486
+14
🇺🇸 Italians · United States
1486
+14
🇺🇸 Koreans · United States
1486
+14
🇬🇧 Italians · United Kingdom
1460
-15
🇬🇧 Poles · United Kingdom
1445
-14
🇬🇧 Slavs · United Kingdom
1423
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,356 10:21 14:06 31:45 ⛏ Fast Castle
44 2,274 10:18 14:22 30:33 ⛏ Fast Castle
42 2,194 10:35 14:12 26:42 ⛏ Fast Castle
33 1,721 11:18 15:30 30:42 ⛏ Fast Castle
33 1,690 10:56 14:55 29:22 ⛏ Fast Castle
27 1,380 11:05 15:00 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,200 19,992 14,880 1,660 87,732 94,267
39,730 24,510 16,060 1,700 82,000 87,851
32,375 22,116 13,470 2,845 70,806 78,395
17,070 21,510 18,025 4,965 61,570 75,399
20,715 23,227 9,255 2,150 55,347 57,081
17,030 18,790 9,650 4,355 49,825 71,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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