AoeStats
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African Clearing

506500607Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 39m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1502
+12
🇺🇸 Berbers · United States
1502
+12
🇺🇸 Vietnamese · United States
1502
+12
🇹🇷 Huns · Türkiye
1523
-16
🇺🇸 Mongols · United States
1358
-10
🇮🇹 Persians · Italy
1353
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,780 12:25 17:13 37:15 ⛏ Fast Castle
45 1,782 12:09 16:42 — ⛏ Fast Castle
43 1,705 11:02 21:17 39:02 ⚔ Scout Rush
34 1,338 12:55 19:47 37:38 ⛏ Fast Castle
28 1,114 12:45 16:36 — ⛏ Fast Castle
26 1,031 13:25 17:47 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,275 8,636 5,065 1,715 29,691 34,631
15,105 9,825 3,705 955 29,590 32,685
11,885 9,543 5,930 1,700 29,058 31,110
12,675 9,634 4,735 1,125 28,169 29,581
12,000 9,920 3,305 1,715 26,940 29,238
6,855 8,988 5,430 420 21,693 21,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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