AoeStats
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Arena

510514444Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 55m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1137
+17
🇦🇺 Magyars · Australia
1135
+17
🇨🇳 Magyars · China
1179
-18
🇵🇪 Britons · Peru
1137
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,228 11:07 15:46 37:05 ⛏ Fast Castle
39 2,180 10:19 14:21 26:40 ⛏ Fast Castle
34 1,896 10:49 14:42 31:43 ⛏ Fast Castle
29 1,602 10:16 16:01 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,000 29,545 17,290 1,300 99,135 103,874
36,105 31,343 14,485 2,150 84,083 88,499
22,285 20,488 21,805 4,710 69,288 71,950
17,095 19,770 12,010 4,650 53,525 59,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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