AoeStats
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Arena

508099776Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 43m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1417
+13
🇻🇳 Dravidians · Vietnam
1396
+13
🇬🇧 Japanese · United Kingdom
1256
+19
🇩🇪 Cumans · Germany
1249
+19
🇺🇸 Jurchens · United States
1349
-17
🇨🇱 Bohemians · Chile
1337
-16
🇦🇷 Slavs · Argentina
1336
-16
🇬🇧 Teutons · United Kingdom
1315
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,113 11:56 15:41 28:36 ⛏ Fast Castle
38 1,656 11:04 19:31 29:08 ⚔ Scout Rush
38 1,653 9:05 18:55 33:03 ⚔ Archer Rush
33 1,447 10:57 15:19 29:00 ⛏ Fast Castle
30 1,316 11:16 17:37 30:15 ⛏ Fast Castle
29 1,262 11:52 15:36 33:37 ⛏ Fast Castle
27 1,160 10:16 14:09 28:00 ⛏ Fast Castle
23 1,000 11:03 15:55 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,455 19,168 9,350 2,900 54,873 59,242
19,935 19,598 10,475 3,870 53,878 73,778
28,515 9,720 7,995 4,755 50,985 52,395
24,885 13,220 10,045 2,800 50,950 58,183
18,145 13,440 8,880 885 41,350 50,113
13,515 15,595 6,440 1,640 37,190 44,235
10,875 11,880 8,685 755 32,195 34,475
13,260 10,095 3,880 1,750 28,985 28,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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