AoeStats
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Black Forest

508091349Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 61m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
1362
+12
🇲🇽 Saracens · Mexico
1347
+13
🇬🇧 Bengalis · United Kingdom
1194
+20
🇫🇮 Maya · Finland
1166
+21
🇨🇴 Italians · Colombia
1316
-18
🇩🇪 Khmer · Germany
1265
-16
🇨🇴 Spanish · Colombia
1257
-16
🇺🇸 Georgians · United States
1256
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,739 12:06 16:55 35:47 ⛏ Fast Castle
43 2,665 11:46 17:34 30:46
42 2,583 12:10 18:09 27:59 ⛏ Fish Boom FC
37 2,299 11:20 15:20 32:00 ⛏ Fast Castle
33 2,030 12:18 15:35 28:54 ⛏ Fast Castle
26 1,604 11:03 15:08 25:59 ⛏ Fast Castle
24 1,501 12:14 17:59 31:27 ⛏ Fish Boom FC
21 1,284 12:51 18:43 33:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,350 40,245 36,140 3,030 110,765 115,692
56,485 18,709 20,425 4,175 99,794 112,546
27,545 32,590 33,300 4,305 97,740 117,319
44,210 20,230 25,545 4,550 94,535 99,733
23,650 36,297 22,970 3,815 86,732 105,785
25,860 25,107 27,205 3,980 82,152 92,653
29,135 29,184 11,750 2,375 72,444 73,346
13,880 25,466 14,920 2,185 56,451 58,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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