AoeStats
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Fortress

510382744Analyzed
1v1 RM · 3d ago on Sep 30, 2026· 55m 51s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1201
+16
🇬🇧 Lithuanians · United Kingdom
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,056 8:12 12:17 25:29 ⚔ Scouts FC
24 1,348 9:17 12:54 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,140 27,927 14,000 5,125 85,192 96,453
32,505 21,290 14,115 4,340 72,250 74,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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