AoeStats
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Arena

508534906Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 44m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1084
+14
🇦🇺 Japanese · Australia
1083
+14
🇺🇸 Spanish · United States
998
+17
🇺🇸 Random · United States
978
+18
🇨🇴 Romans · Colombia
1068
-17
🇧🇷 Turks · Brazil
1030
-16
🇲🇽 Berbers · Mexico
1027
-16
🇦🇷 Byzantines · Argentina
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,889 11:25 16:19 31:17 ⛏ Fast Castle
40 1,760 10:35 14:48 30:23 ⛏ Fast Castle
38 1,680 11:58 15:41 32:23 ⛏ Fast Castle
35 1,553 11:38 18:49 41:43 ⛏ Fast Castle
22 987 10:39 16:14 33:28 ⛏ Fast Castle
20 909 10:27 19:57 34:58 ⛏ Fast Castle
18 796 12:06 16:18 41:24 ⛏ Fast Castle
8 362 11:12 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,635 13,275 8,160 1,600 60,670 74,185
20,845 20,215 8,435 1,145 50,640 60,019
19,770 10,540 13,800 2,185 46,295 52,339
20,305 10,273 11,645 2,805 45,028 57,502
16,380 13,970 3,665 430 34,445 38,071
15,240 9,940 5,635 2,960 33,775 35,868
12,710 8,900 5,580 870 28,060 30,777
3,485 2,055 525 695 6,760 7,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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