AoeStats
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Arena

507589883Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 42m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
969
+17
🇵🇪 Spanish · Peru
961
+17
🇦🇷 Hindustanis · Argentina
950
+18
🇺🇸 Spanish · United States
945
+18
🇹🇷 Bohemians · Türkiye
1065
-21
🇹🇷 Burgundians · Türkiye
1004
-18
🇹🇷 Wei · Türkiye
949
-16
🇬🇧 Persians · United Kingdom
931
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,968 12:04 16:13 28:34 ⛏ Fast Castle
32 1,345 11:24 17:05 27:39 ⛏ Fast Castle
26 1,099 10:31 15:03 33:59 ⛏ Fast Castle
23 975 11:22 17:21 34:11 ⛏ Fast Castle
21 892 9:29 16:35 31:02 ⛏ Fast Castle
20 858 10:13 14:22 31:00 ⛏ Fast Castle
18 744 10:38 18:33 31:06 ⛏ Fast Castle
12 509 10:35 20:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,580 12,535 10,920 945 46,980 50,190
19,020 17,735 7,920 1,500 46,175 59,350
21,990 12,260 10,755 950 45,955 67,881
18,815 11,635 10,850 2,800 44,100 51,660
13,875 18,435 5,885 1,580 39,775 43,335
17,635 12,595 6,240 1,600 38,070 50,815
15,295 9,725 7,410 2,800 35,230 40,055
6,230 6,540 390 1,315 14,475 16,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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