AoeStats
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MegaRandom

507586404Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 31m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tatars · Chile
943
+16
🇦🇷 Chinese · Argentina
939
+16
🇹🇼 Cumans · Taiwan
926
+16
🇹🇼 Bohemians · Taiwan
898
+17
🇺🇸 Portuguese · United States
955
-50
🇺🇸 Magyars · United States
945
-16
🇺🇸 Persians · United States
919
-16
🇺🇸 Bohemians · United States
916
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,199 9:59 22:09 — ⚔ Scout Rush
28 896 11:43 15:54 — ⛏ Fast Castle
26 825 9:59 19:42 — ⚔ Scouts into Archers
21 653 12:21 17:11 — ⛏ Fast Castle
17 539 12:41 18:43 — ⛏ Fast Castle
14 454 10:45 15:52 — ⛏ Fast Castle
13 395 13:29 18:30 — ⛏ Fast Castle
7 215 9:18 21:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,835 4,415 2,850 850 14,950 16,065
6,405 4,934 2,685 200 14,224 14,771
5,870 5,134 2,095 750 13,849 17,312
6,455 4,275 1,575 200 12,505 15,636
6,310 3,988 1,325 420 12,043 12,620
5,535 3,880 450 1,405 11,270 13,679
5,255 4,235 535 850 10,875 13,572
4,280 3,110 610 0 8,000 7,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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