AoeStats
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Oasis

507580968Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 45m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1129
+11
🇪🇸 Romans · Spain
1056
+14
🇵🇪 Burgundians · Peru
1055
+14
🇺🇸 Teutons · United States
1072
-16
🇺🇸 Celts · United States
994
-12
🇺🇸 Burgundians · United States
956
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,610 9:18 21:04 29:40 ⚔ Scout Rush
45 2,008 11:11 17:14 30:32 ⚔ FC into Scouts
31 1,392 13:32 19:43 31:10 ⛏ Fast Castle
25 1,144 12:13 17:45 32:34 ⛏ Fast Castle
20 913 12:21 21:26 35:30 ⛏ Fast Castle
14 627 15:11 24:46 41:49

Resources

Player Food Wood Gold Stone Spent Collected
33,300 16,592 9,395 1,500 60,787 65,197
23,605 8,830 14,745 1,735 48,915 57,769
18,670 15,276 12,560 1,915 48,421 57,040
16,810 19,078 8,265 1,740 45,893 53,298
16,660 15,778 5,930 1,400 39,768 45,079
11,675 9,514 3,280 2,270 26,739 28,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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