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Lombardia

507373110Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 44m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
925
+13
🇺🇸 Hindustanis · United States
921
+13
🇦🇷 Franks · Argentina
803
+18
🇦🇷 Burgundians · Argentina
779
+19
🇰🇿 Georgians · Kazakhstan
912
-18
🇩🇪 Celts · Germany
862
-16
🇹🇷 Goths · Türkiye
825
-15
🇦🇷 Aztecs · Argentina
806
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,059 10:34 21:53 36:43 ⚔ Scout Rush
39 1,731 12:29 23:56 — ⚔ Scout Rush
30 1,336 11:25 17:29 35:23 ⛏ Fast Castle
21 915 11:14 17:16 32:13 ⛏ Fast Castle
20 863 13:32 28:38 — ⚔ Scout Rush
20 893 10:24 20:22 37:03 ⛏ Fast Castle
14 619 10:39 18:35 34:41 ⛏ Fast Castle
13 581 12:17 28:08 —

Resources

Player Food Wood Gold Stone Spent Collected
20,370 13,445 11,625 1,590 47,030 52,819
21,645 8,795 11,510 2,605 44,555 49,344
18,315 12,285 8,790 1,785 41,175 45,292
17,860 9,711 8,915 2,910 39,396 40,897
16,415 11,430 5,915 1,500 35,260 40,654
11,465 8,296 6,870 1,535 28,166 30,960
12,805 8,630 3,105 750 25,290 27,358
8,605 7,670 2,220 1,285 19,780 23,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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