AoeStats
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Arena

506734222Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
977
+14
🇦🇷 Persians · Argentina
942
+15
🇦🇷 Burgundians · Argentina
933
+16
🇦🇷 Bohemians · Argentina
931
+16
🇺🇸 Khitans · United States
951
-43
🇦🇷 Turks · Argentina
941
-16
🇺🇸 Celts · United States
924
-15
🇺🇸 Georgians · United States
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,757 12:03 16:41 30:29 ⛏ Fast Castle
30 1,339 11:34 15:23 37:45 ⛏ Fast Castle
29 1,267 11:35 21:02 34:05 ⛏ Fast Castle
24 1,073 11:46 19:12 31:41 ⛏ Fast Castle
23 1,026 11:13 16:25 31:21 ⛏ Fast Castle
20 891 12:15 16:40 29:01 ⛏ Fast Castle
18 818 11:19 17:09 32:55 ⛏ Fast Castle
17 761 15:00 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,975 34,075 19,430 2,800 73,280 78,608
23,660 21,780 8,320 1,345 55,105 57,576
20,850 10,965 12,225 1,500 45,540 50,295
20,015 11,085 11,670 1,530 44,300 51,115
18,100 10,965 11,255 910 41,230 44,338
18,560 13,120 6,745 2,425 40,850 48,322
19,545 11,370 7,470 2,150 40,535 50,920
4,945 5,243 95 490 10,773 10,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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