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Arabia

506729610Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 41m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
903
+20
🇧🇷 Magyars · Brazil
894
+20
🇩🇪 Vietnamese · Germany
867
+21
🇨🇱 Armenians · Chile
831
+24
🇺🇸 Teutons · United States
1010
-22
🇬🇹 Khmer · Guatemala
1002
-22
🇫🇮 Spanish · Finland
988
-21
🇺🇸 Magyars · United States
960
-20
Player eAPM Actions Feudal Castle Imperial Opening
41 1,702 10:07 20:36 41:57 ⛏ Fast Castle
34 1,435 12:03 18:31 37:35 ⚔ Drush FC
31 1,302 10:22 20:21 — ⛏ Fast Castle
31 1,308 10:39 21:56 — ⚔ Archers into Skirms
30 1,242 12:25 16:39 34:54 ⛏ Fast Castle
24 1,002 10:31 15:37 35:14 ⛏ Fast Castle
23 971 9:25 20:55 — ⛏ Fast Castle
19 795 11:07 21:15 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,035 12,630 8,355 850 42,870 45,664
14,025 17,785 8,505 1,150 41,465 46,729
12,550 12,630 5,895 1,925 33,000 37,430
14,925 12,744 4,385 900 32,954 35,066
16,125 6,742 8,025 1,600 32,492 36,262
13,250 7,045 7,775 2,215 30,285 31,136
11,905 7,064 6,485 1,195 26,649 31,924
8,150 7,715 2,275 1,225 19,365 25,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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