AoeStats
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Arena

506721949Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 47m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
964
+17
🇦🇷 Tatars · Argentina
939
+18
🇦🇷 Vikings · Argentina
938
+18
🇨🇱 Ethiopians · Chile
917
+19
🇲🇽 Byzantines · Mexico
1023
-20
🇨🇴 Japanese · Colombia
1012
-19
🇺🇸 Goths · United States
962
-17
🇳🇱 Italians · Netherlands
932
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,138 12:19 16:26 36:58 ⛏ Fast Castle
34 1,599 10:44 15:08 36:11 ⛏ Fast Castle
30 1,396 13:39 19:31 32:39 ⛏ Fast Castle
19 879 10:49 17:21 38:08 ⛏ Fast Castle
19 899 10:38 14:24 28:34 ⛏ Fast Castle
18 861 12:28 18:00 28:36 ⛏ Fast Castle
15 708 12:43 18:05 30:37 ⛏ Fast Castle
14 649 12:07 16:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,670 15,245 11,035 2,900 58,850 65,936
24,565 21,225 8,435 2,280 56,505 64,977
20,470 9,580 9,840 2,600 42,490 51,700
10,470 15,110 10,820 750 37,150 44,528
13,855 10,220 9,270 2,180 35,525 39,044
16,630 9,950 7,085 200 33,865 42,266
10,800 11,210 3,515 1,935 27,460 29,905
4,565 3,070 270 225 8,130 10,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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