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African Clearing

506691765Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 93m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
946
+15
🇳🇴 Huns · Norway
928
+16
🇨🇳 Japanese · China
916
+16
🇫🇷 Franks · France
912
+17
🇩🇪 Chinese · Germany
962
-17
🇩🇪 Vietnamese · Germany
947
-17
🇩🇪 Goths · Germany
899
-15
🇩🇪 Teutons · Germany
897
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,748 15:03 21:39 47:06 ⚔ Archers FC
26 2,460 15:38 24:27 41:51 ⛏ Fast Castle
25 2,345 15:13 19:35 37:50 ⛏ Fast Castle
21 1,956 15:01 18:46 39:57 ⚔ FC into Scouts
18 1,690 16:51 28:36 33:23 ⚔ Fish Boom into Skirms
18 1,647 14:38 19:17 36:35 ⛏ Fast Castle
18 1,714 15:43 22:57 35:02 ⛏ Fast Castle
16 1,466 15:33 22:51 44:43

Resources

Player Food Wood Gold Stone Spent Collected
67,310 58,870 30,645 5,095 161,920 169,036
74,940 47,490 20,960 950 144,340 167,699
72,355 43,885 20,295 3,775 140,310 153,903
65,330 21,200 39,265 8,150 133,945 156,779
65,115 12,173 46,995 3,480 127,763 144,258
32,055 42,270 20,500 3,500 98,325 112,177
18,600 18,502 6,395 3,655 47,152 48,386
13,210 7,955 7,055 2,095 30,315 33,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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