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Highland

506526602Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 41m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
988
+15
🇫🇷 Wei · France
968
+16
🇨🇳 Persians · China
962
+16
🇺🇸 Japanese · United States
928
+18
🇨🇴 Malay · Colombia
1009
-18
🇺🇸 Teutons · United States
995
-17
🇦🇺 Japanese · Australia
945
-15
🇺🇸 Spanish · United States
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,854 11:26 19:21 37:59 ⛏ Fish Boom FC
36 1,475 15:47 28:03 33:36 ⛏ Fish Boom FC
32 1,327 13:09 21:53 30:12 ⛏ Fast Castle
29 1,211 10:00 23:23 40:48 ⚔ Scout Rush
29 1,178 11:53 22:46 34:05 ◆ Galleys FC
20 838 13:17 22:12 32:19 ⛏ Fast Castle
13 517 12:44 18:14 36:41 ⛏ Fast Castle
10 397 14:10 20:08 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,725 12,995 8,525 2,635 36,880 40,759
17,075 11,995 6,010 1,720 36,800 40,651
13,300 12,980 7,655 1,600 35,535 37,852
15,665 8,535 5,545 2,070 31,815 37,916
11,730 11,989 5,845 955 30,519 33,949
9,375 14,470 3,240 2,625 29,710 33,252
11,340 7,738 2,240 1,910 23,228 30,547
9,060 5,409 3,200 940 18,609 24,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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