AoeStats
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Highland

506518144Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 74m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
913
+15
🇺🇸 Persians · United States
886
+16
🇲🇽 Turks · Mexico
867
+17
🇲🇽 Malay · Mexico
861
+17
🇧🇷 Teutons · Brazil
922
-19
🇦🇷 Ethiopians · Argentina
889
-16
🇮🇹 Britons · Italy
865
-15
🇷🇺 Slavs · Russia
850
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,185 11:34 22:30 44:26 ⚔ Tower Rush
23 1,710 10:07 21:35 38:06 ⛏ Fast Castle
21 1,591 12:42 21:54 37:04 ⛏ Fast Castle
17 1,268 13:34 20:44 38:30 ⚔ FC into Archers
16 1,179 11:48 22:04 41:06 ⛏ Fast Castle
15 1,087 11:05 18:13 32:26 ⛏ Fast Castle
15 1,090 11:21 21:37 35:15 ⚔ Archer Rush
14 1,030 16:07 20:29 24:23 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
55,085 33,342 25,370 2,200 115,997 123,198
53,705 25,417 24,260 2,510 105,892 116,960
35,200 46,592 16,380 2,545 100,717 110,678
46,005 20,735 28,375 2,150 97,265 114,297
37,725 20,010 24,430 5,700 87,865 92,310
15,895 21,160 18,010 3,790 58,855 71,620
27,470 18,877 7,365 2,625 56,337 58,580
16,405 20,244 11,500 4,445 52,594 54,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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