AoeStats
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Arabia

506513628Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 32m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Chinese · Uruguay
1052
+12
🇺🇾 Lithuanians · Uruguay
1012
+13
🇺🇾 Teutons · Uruguay
1007
+13
🇺🇾 Mongols · Uruguay
953
+15
🇦🇷 Sicilians · Argentina
988
-15
🇺🇸 Teutons · United States
941
-13
🇺🇸 Slavs · United States
940
-13
🇺🇸 Magyars · United States
925
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,430 10:18 22:05 —
38 1,239 11:21 23:34 — ⚔ M@A Rush
29 948 9:05 25:22 — ⚔ Scout Rush
28 919 9:59 20:54 — ⚔ Archer Rush
19 604 12:14 19:55 —
18 598 9:52 21:04 — ⚔ Skirmisher Rush
17 550 13:32 20:50 — ⛏ Fast Castle
16 530 9:23 21:10 —

Resources

Player Food Wood Gold Stone Spent Collected
8,025 6,937 3,530 850 19,342 22,964
9,390 5,225 2,940 400 17,955 20,521
9,375 5,474 2,310 200 17,359 18,417
7,935 4,765 1,680 200 14,580 17,858
6,870 5,025 770 950 13,615 14,876
7,020 3,755 1,900 150 12,825 13,843
5,870 4,048 715 850 11,483 15,312
4,920 3,682 975 1,150 10,727 11,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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