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Black Forest

506312981Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1053
+12
🇦🇷 Cumans · Argentina
958
+16
🇨🇳 Vietnamese · China
948
+17
🇺🇸 Bohemians · United States
904
+20
🇨🇴 Bohemians · Colombia
1007
-18
🇲🇽 Malians · Mexico
979
-17
🇦🇷 Italians · Argentina
970
-16
🇨🇴 Khmer · Colombia
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,198 10:54 17:53 — ⛏ Fast Castle
43 2,070 12:30 16:33 32:11 ⛏ Fast Castle
39 1,854 17:35 33:30 45:19 ⛏ Fast Castle
30 1,425 15:15 21:27 36:18 ⛏ Fast Castle
19 925 13:07 18:01 42:12 ⛏ Fast Castle
18 851 12:14 28:25 41:30 ⚔ M@A Rush
18 862 12:32 19:11 31:15 ⛏ Fast Castle
10 458 10:36 21:49 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,405 15,487 10,090 4,480 53,462 67,232
17,670 20,480 10,730 2,250 51,130 66,040
18,595 21,967 6,640 3,025 50,227 51,876
22,270 11,630 8,805 1,700 44,405 51,790
19,730 8,585 8,545 1,510 38,370 40,871
11,735 19,878 4,175 960 36,748 38,611
13,410 9,970 8,600 1,630 33,610 41,054
12,575 7,135 3,500 1,500 24,710 33,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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