AoeStats
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African Clearing

506306961Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Mongols · Indonesia
1044
+14
🇲🇽 Aztecs · Mexico
1033
+14
🇦🇷 Ethiopians · Argentina
985
+16
🇨🇳 Koreans · China
985
+16
🇺🇸 Malians · United States
1071
-18
🇨🇴 Italians · Colombia
1012
-16
🇮🇳 Huns · India
962
-14
🇺🇸 Spanish · United States
916
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,392 14:46 20:59 42:47 ⛏ Fast Castle
34 1,878 14:16 18:45 36:07 ⛏ Fast Castle
32 1,814 14:26 19:56 39:24 ⛏ Fast Castle
30 1,679 15:10 22:23 45:55 ⛏ Fast Castle
28 1,546 14:04 21:54 37:36 ⛏ Fish Boom FC
26 1,461 12:55 20:03 35:00 ⚔ Archer Rush
26 1,463 15:14 21:37 41:15 ⚔ FC into Archers
22 1,237 13:58 19:15 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,420 51,965 13,415 3,000 100,800 105,318
24,860 20,920 11,325 1,700 58,805 60,517
24,530 19,947 10,710 3,120 58,307 62,071
21,480 17,123 15,395 2,900 56,898 61,593
20,695 17,015 9,650 3,000 50,360 56,791
14,505 14,740 11,790 2,075 43,110 47,401
15,370 9,670 9,980 1,065 36,085 45,173
16,300 12,161 4,780 2,630 35,871 38,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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