AoeStats
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Highland

506300118Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 54m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1058
+13
1018
+15
🇺🇸 Japanese · United States
897
+19
🇦🇷 Huns · Argentina
999
-16
🇺🇸 Wei · United States
983
-16
🇹🇼 Italians · Taiwan
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,546 11:08 16:15 37:07 ⛏ Fast Castle
42 2,313 9:31 17:54 31:38 ⚔ FC into Archers
38 2,054 10:47 21:48 32:24 ⚔ Scout Rush
29 1,602 11:34 19:05 43:58 ⛏ Fast Castle
25 1,366 14:14 22:22 34:21
23 1,269 11:52 16:33 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,110 19,285 10,480 2,640 70,515 77,702
32,375 17,311 13,910 1,255 64,851 70,778
28,805 19,895 12,725 1,950 63,375 74,519
25,895 19,086 11,095 2,410 58,486 62,853
21,820 19,539 11,045 3,445 55,849 62,329
24,045 14,911 14,760 1,650 55,366 74,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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