AoeStats
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African Clearing

506270546Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
900
+13
🇺🇸 Bengalis · United States
897
+13
🇨🇦 Vikings · Canada
894
+13
🇨🇳 Franks · China
721
+20
🇨🇦 Burmese · Canada
887
-17
🇬🇧 Britons · United Kingdom
860
-16
🇧🇷 Franks · Brazil
815
-14
🇬🇧 Sicilians · United Kingdom
756
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,772 14:36 24:35 41:30 ⚔ Scout Rush
29 1,401 18:15 30:39 — ⚔ Archer Rush
26 1,267 14:40 25:55 38:33
25 1,192 16:16 20:53 44:50 ⛏ Fast Castle
18 886 15:31 24:02 — ⚔ Archer Rush
17 845 15:50 27:08 46:20 ⚔ Towers FC
14 694 17:07 24:53 36:51 ⚔ M@A Rush
5 247 17:56 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
19,870 14,390 6,540 2,990 43,790 51,368
18,855 11,575 9,610 2,350 42,390 44,113
14,890 14,435 7,015 1,900 38,240 40,805
8,325 15,385 10,950 950 35,610 45,392
16,830 7,715 6,355 2,275 33,175 35,267
11,450 11,965 4,065 850 28,330 31,380
13,615 7,840 3,935 2,225 27,615 31,812
2,670 1,750 150 100 4,670 5,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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