AoeStats
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Nomad

506266130Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 39m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1101
+12
🇦🇷 Vietnamese · Argentina
1064
+13
🇦🇷 Malians · Argentina
999
+16
🇺🇸 Mongols · United States
1096
-17
🇺🇸 Goths · United States
1018
-14
🇺🇸 Bohemians · United States
907
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,710 17:19 22:18 — ⛏ Fish Boom FC
30 1,188 15:33 25:58 — ⛏ Fish Boom FC
27 1,045 15:26 22:05 — ⛏ Fish Boom FC into Fire Galleys
25 967 14:04 23:10 37:25 ⛏ Fish Boom into Fire Galleys FC
22 854 15:05 27:57 — ⚔ Fish Boom into Archers
16 646 15:41 22:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,615 9,997 4,580 1,665 25,857 28,657
9,400 9,184 4,285 1,220 24,089 30,270
9,560 8,550 4,230 1,725 24,065 27,247
7,770 8,855 795 2,400 19,820 20,426
6,900 6,643 890 1,345 15,778 16,052
6,105 6,678 565 1,075 14,423 14,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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