AoeStats
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Nomad

506259124Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 5m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1102
+12
🇺🇸 Ethiopians · United States
1005
+15
🇺🇸 Burgundians · United States
880
+20
🇺🇸 Bohemians · United States
1022
-17
🇨🇳 Magyars · China
979
-15
🇪🇸 Japanese · Spain
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 181 — — —
29 171 — — —
19 111 — — —
18 105 — — —
9 54 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 475 50 100 975 319
250 550 50 100 950 290
350 450 0 100 900 160
250 450 50 100 850 112
300 425 50 0 775 420
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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