AoeStats
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Highland

506255526Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 27m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1057
+14
🇺🇸 Vikings · United States
1054
+14
1023
+15
🇺🇸 Teutons · United States
1120
-18
🇺🇸 Saracens · United States
1020
-15
🇺🇸 Japanese · United States
890
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 950 10:47 21:23 — ⚔ M@A Rush
30 805 11:16 16:47 — ⛏ Fish Boom FC
27 716 10:11 21:04 — ⛏ Fish Boom FC
19 514 11:22 23:36 — ⛏ Fish Boom into Galleys FC
17 466 12:32 23:22 — ⛏ Fast Castle
14 369 11:14 18:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,670 7,116 1,570 365 14,721 15,891
6,150 3,875 1,700 750 12,475 12,858
5,565 5,360 1,015 270 12,210 14,781
5,360 3,421 760 670 10,211 10,686
3,995 3,818 490 1,625 9,928 11,304
3,750 3,415 590 165 7,920 8,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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