AoeStats
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African Clearing

506232074Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 46m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
963
+13
🇨🇭 Mongols · Switzerland
957
+13
🇪🇸 Malians · Spain
843
+18
🇫🇷 Gurjaras · France
825
+18
🇺🇸 Spanish · United States
906
-16
🇧🇷 Khmer · Brazil
893
-16
🇧🇷 Japanese · Brazil
870
-15
🇲🇽 Byzantines · Mexico
863
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,970 15:50 27:48 — ⚔ Drush into Scouts
39 1,803 15:39 22:09 — ⛏ Fast Castle
24 1,119 13:50 20:49 — ⚔ Drush into Archers FC
22 1,051 16:01 20:41 36:29 ⛏ Fast Castle
17 798 15:49 29:53 — ⚔ Scout Rush
14 634 16:43 23:35 45:05 ⛏ Fast Castle
11 507 16:34 24:46 42:07 ⚔ FC into Archers
9 408 18:18 29:49 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,415 11,965 6,655 2,300 35,335 39,071
11,250 11,290 4,925 1,865 29,330 33,184
11,990 11,110 3,200 2,045 28,345 30,144
11,000 7,827 5,265 945 25,037 25,150
9,820 7,560 4,870 2,375 24,625 28,354
12,675 5,932 4,565 1,350 24,522 28,785
8,310 9,214 3,980 2,200 23,704 23,963
8,715 5,480 1,360 1,500 17,055 19,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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