AoeStats
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Arena

506228196Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 23m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
956
+15
🇲🇾 Gurjaras · Malaysia
916
+17
🇺🇸 Sicilians · United States
899
+18
🇬🇧 Lithuanians · United Kingdom
896
+18
🇨🇭 Goths · Switzerland
975
-18
🇨🇱 Persians · Chile
952
-18
🇺🇸 Spanish · United States
938
-17
🇨🇱 Britons · Chile
884
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,168 — — —
40 955 14:35 — — ⚔ Tower Rush
28 661 11:45 15:55 — ⚔ FC into Scouts
18 420 10:44 15:04 — ⛏ Fast Castle
17 414 10:23 15:59 — ⛏ Fast Castle
15 366 12:17 — —
11 257 9:27 15:12 — ⛏ Fast Castle
8 195 11:51 21:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,675 6,490 350 200 14,715 15,094
6,175 4,035 200 950 11,360 12,626
5,470 4,840 350 200 10,860 11,306
3,630 3,630 750 130 8,140 10,353
3,040 2,425 585 750 6,800 7,718
2,950 1,501 100 370 4,921 5,585
3,150 1,301 50 300 4,801 4,743
1,975 1,010 0 125 3,110 3,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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