AoeStats
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Nomad

506001563Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 50m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1107
+13
🇺🇸 Mongols · United States
1051
+15
🇺🇸 Wei · United States
917
+21
🇲🇽 Bengalis · Mexico
1042
-17
🇺🇾 Magyars · Uruguay
1038
-17
🇨🇳 Berbers · China
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,301 12:52 19:07 42:10 ⛏ Fish Boom FC
42 2,091 15:38 25:46 46:11 ⛏ Fish Boom FC
27 1,382 16:17 21:19 43:58 ⛏ Fish Boom FC
25 1,280 14:31 24:18 44:06 ⚔ Fish Boom into Scouts
18 884 13:33 22:41 47:40 ⛏ Fish Boom into Fire Galleys FC
13 645 14:28 23:15 43:00 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,370 20,631 6,305 2,970 50,276 56,539
19,645 15,014 11,485 1,605 47,749 53,790
14,475 12,193 9,775 3,000 39,443 45,774
16,050 11,790 7,885 2,575 38,300 43,004
14,005 15,547 4,980 2,195 36,727 39,301
12,235 11,790 7,690 3,515 35,230 41,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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