AoeStats
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MegaRandom

505997260Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 32m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1096
+11
🇺🇸 Magyars · United States
897
+20
🇪🇸 Huns · Spain
1006
-16
🇪🇸 Vietnamese · Spain
962
-38
Player eAPM Actions Feudal Castle Imperial Opening
54 1,747 10:20 23:04 — ⚔ Scout Rush
43 1,412 11:05 27:58 — ⚔ Archer Rush
24 771 11:34 21:46 — ⚔ Scout Rush
13 417 12:23 19:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,695 7,185 2,330 1,215 18,425 20,558
8,925 6,440 1,665 235 17,265 18,252
7,250 5,409 2,000 230 14,889 16,592
5,170 5,319 2,795 25 13,309 18,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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