AoeStats
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African Clearing

505305964Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 67m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
884
+13
🇮🇩 Huns · Indonesia
864
+14
🇨🇱 Khmer · Chile
836
+15
🇧🇷 Spanish · Brazil
809
+16
🇧🇪 Ethiopians · Belgium
883
-16
🇮🇹 Franks · Italy
825
-15
🇮🇹 Bohemians · Italy
791
-14
🇪🇸 Huns · Spain
778
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,892 13:28 32:07 59:15 ⚔ Scouts into Archers into Towers
30 2,055 16:38 26:24 42:09 ⛏ Fast Castle
22 1,502 18:24 31:42 43:03 ⚔ Scout Rush
21 1,428 14:43 20:23 36:47 ⛏ Fast Castle
20 1,341 14:27 29:30 48:30 ⚔ Towers into Archers
18 1,216 17:42 31:49 47:36 ⚔ Tower Rush
15 1,051 15:38 25:20 42:25 ⛏ Fast Castle
14 964 15:35 54:49 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,520 15,901 18,215 1,175 69,811 79,908
24,825 12,104 19,925 3,050 59,904 67,060
22,165 12,125 16,105 3,000 53,395 77,868
22,745 13,766 13,800 1,750 52,061 63,013
23,860 11,929 8,005 2,585 46,379 48,822
19,180 14,228 6,285 4,130 43,823 47,154
15,625 11,484 5,130 1,430 33,669 36,193
9,465 9,430 2,085 1,675 22,655 25,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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