AoeStats
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Arena

505121170Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 50m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
962
+13
🇺🇸 Persians · United States
941
+14
🇨🇳 Teutons · China
934
+15
🇺🇸 Spanish · United States
849
+19
🇲🇽 Berbers · Mexico
929
-16
🇺🇸 Huns · United States
915
-16
🇨🇱 Teutons · Chile
893
-15
🇬🇧 Dravidians · United Kingdom
877
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,360 11:24 15:02 33:19 ⛏ Fast Castle
30 1,518 10:44 16:52 37:59 ⛏ Fast Castle
24 1,233 10:55 19:37 32:56 ⛏ Fast Castle
22 1,093 9:43 21:26 39:30 ⚔ Towers FC
21 1,075 9:56 19:42 42:26 ⛏ Fast Castle
16 833 11:43 17:09 — ⛏ Fast Castle
16 827 11:47 23:13 36:26 ⚔ Skirmisher Rush
13 639 12:51 21:24 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,225 12,820 16,090 1,600 54,735 59,355
15,770 15,410 12,020 3,090 46,290 52,293
20,460 9,815 11,460 2,160 43,895 48,649
14,035 13,960 4,920 2,505 35,420 38,094
17,160 9,800 6,045 1,870 34,875 37,564
14,845 10,385 4,890 4,055 34,175 37,724
16,085 11,575 3,595 2,100 33,355 38,602
15,625 9,610 6,045 1,010 32,290 37,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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