AoeStats
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Highland

505024621Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 41m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Magyars · Japan
922
+14
🇹🇷 Franks · Türkiye
891
+15
854
+16
🇮🇳 Hindustanis · India
852
+16
🇨🇿 Slavs · Czechia
948
-19
🇩🇪 Saracens · Germany
902
-17
🇺🇸 Japanese · United States
842
-14
🇫🇷 Franks · France
768
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,162 12:28 18:40 — ⛏ Fast Castle
24 985 11:13 18:25 39:47
23 964 10:44 14:51 — ⛏ Fast Castle
15 626 14:20 24:21 38:30 ⛏ Fast Castle
13 516 11:10 22:13 38:35 ⛏ Fish Boom FC
9 376 11:35 16:50 30:20 ⛏ Fast Castle
7 307 11:38 19:03 — ⛏ Fast Castle
7 293 14:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,240 9,005 6,120 1,050 31,415 38,191
13,135 9,882 4,610 3,330 30,957 34,148
11,365 9,099 5,285 1,820 27,569 32,658
9,655 10,855 4,160 900 25,570 32,084
9,960 6,800 4,295 1,600 22,655 26,261
5,960 4,050 615 360 10,985 11,695
3,315 3,684 765 265 8,029 9,591
2,500 1,660 100 75 4,335 4,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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